About me

About me

Serhan Ulkumen

AR / VR Developer

Serhan is an interactive media developer with over 8 years of experience working on AR/VR products for companies including Qualcomm, Northrop Grumman, Technicolor and DreamWorks Animation. He holds degrees in Neuroscience and Digital Entrepreneurship from USC and is a published author in the field medical technology. Serhan has worked on projects ranging from Emmy award nominated VR documentaries, large scale interactive theme park attractions, and augmented reality public art installations.

View Work
Resume

Résumé

Lead Software Engineer

  • Lead Engineer in the Real-Time Software team

Real-Time Software Team designs and develops creative solutions for live events and the MSG Sphere's large-scale immersive and interaction platforms..

  • Unreal (Blueprints, C++)
  • Unity3D (C#)

Game Engine Developer

  • Member of the Advanced Creative Technology and Themed Entertainment groups within the larger DWA organization.
  • Worked as a programmer on the system design and development of codebases for game engine based projects. (Unreal 4 & Unity)
  • Developed experiences utilizing motion capture and face tracking animation techniques for real-time digital character performances.

Real time digital character performances, virtual production, theme park attractions, XR narratives.

  • Unreal (Blueprints, C++)
  • Unity3D (C#)
  • Real-time Face and Body Motion Capture
  • Feature Film to WebAR Asset Pipeline

Game Developer

  • Led development of a networked AR virtual production tool which facilitates the pre-vis process between key crew members.
  • Developer on the VR short film “Awavena” which blends CG and live-action filmmaking, awarded “Best Interactive Documentary” at the 2018 Filmgate Interactive Media Festival and featured at the Sundance and Venice Film Festivals.
  • Built a multiuser, cross-platform app for AR visuals in live performance venues with sequenced and real-time MIDI and OSC inputs.

Designing xR experiences for mobile devices and headsets

  • Unity3D, Unreal (C#, C++)
  • Multiplayer and Peer to Peer Networking
  • Cross-platform app development
  • ARKit (iOS)
  • ARCore (Android)
  • Oculus, HTC Vive, and HoloLens platforms.
  • Prototyping of experimental software

Research Fellow

  • Awarded Fellowship to USC Michelson Center for Convergent Biosciences
  • Health Tech
  • React Native / Mobile App Development
  • Statistical Models and Data Visualization

Infusion is a scheduling and side effect tracking app for patients who are going through chemotherapy.
"Scheduling chemotherapy around life instead of life around chemotherapy." The app allows patients to track and monitor side effects, predict future moods/symptoms, and optimize their chemotherapy regimen around special events and key dates."

Student

  • Computational Neuroscience
  • Innovation: The Digital Entrepeneur
  • 3D Computer Graphics & Modeling

B.S. in Computational Neuroscience.

Minor, Innovation: The Digital Entrepreneur.
Specialization, 3D Computer Graphics and Modeling.

Augmented Reality Developer

  • Augmented Reality
  • Unity3D
  • Graphic Design

Developed AR applications and Digital Media Installations for industry leading clients and organizations, including the IEEE, Qualcomm, and SxSW Interactive. Project pipelines include Unity3D Game Engine, Autodesk Maya Modeling tools, and Vuforia Image processing plugin.

http://heavy.io

Game Development Intern, Unity3D and JavaScript

  • Game Development
  • Virtual Reality
  • Web Development

Developed educational games for clients. Such as a web based cultural training game for DoD training built entirely in JavaScript. Other projects focused on Samsung GearVR written in C# on Unity3D with additional experience with media tools for UI design, sound editing, and 3D modeling.

http://backcode.com

Founding Member / VP of Development

  • VR/AR Projects
  • Community Outreach
  • Developer Workshops

Founding member and first VP of development for the Virtual Reality Southern California (VRSC) organization at the University.

http://www.uscvr.com/

Hackathon Winner 2015 (Awarded $10,000)

  • Medical Technology
  • AR / VR Developer
  • C# , Unity3D

Winners of the first USC Center for Body Computing VR Hackathon were Brian Cohn, Dilan Shah and Serhan Ulkumen who created "20/20 Hindsight," a virtual reality experience aiming to show users the effects of retinal myopic degeneration. The target patient group for their product is individuals who have been diagnosed with diabetes, as they are at an increased risk of developing eye diseases that can cause vision impairment and blindness (e.g., retinopathy, cataracts and glaucoma) if they don't have regular eye exams, maintain a steady blood-sugar level, take prescribed medications, follow a healthy diet, exercise regularly and avoid smoking.

http://hyndsighthealth.com/

http://www.prnewswire.com/
My skills

Skills

Developer

Unity (C#)
Unreal 4 (C++, Blueprints)
HTML5 / JavaScript
Java

Art & Design

Maya
Illustrator
Photoshop
Nuke

Languages

French
Spanish
Turkish
English
Clients

Testimonials

Press